Maya Shaders

Wednesday, August 31, 2005

Water Shader

Rolling waves

Probably the best way to make convincing sea water in Maya is to use an animated displacement map on a watery-textured plane. While this method produces highly realistic results, the long render times required for displacement make it impractical for many situations.
The method outlined in the title url does not produce ultra-real water waves. Instead, it is intended for use as a shortcut for use when low, rolling waves are acceptable in a shot. Because it uses Maya's particle system it makes tweaking and previewing wave motion fast and simple.

Limitations : no realistic fluid dynamic effects such as breaking wave tops or wakes with this method.


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